A version of this post originally appeared on Tedium, a twice-weekly newsletter that hunts for the end of the long tail. Forcing education and entertainment together is a great way to ensure you don’t ...
Martin J. Knott Jr.’s 8,800-square-foot Mount Vernon rowhouse is more than a home. It’s a shrine to the Grateful Dead, with ...
This guest post comes from Denise Lindstrom, a teacher education professor at West Virginia University and an editor of the Journal of Digital Learning and Teacher Education. This is her first entry ...
Minecraft is officially the most played video game in history. Despite been 12 years old, the public does not seem to have lost interest: over 175 million people play Minecraft at least once a month.
Still, even if "edutainment" was a Trojan horse of math and history lessons dressed up in blocky '90s graphics, there's no denying we spent hours on that Oregon trail or trying to find Carmen Sandiego ...
Gamified learning tends to be viewed as either instructive or fun, but research shows how smart design choices can make room for both. This apparent trade-off has dogged educational-game design for ...
Your institution does not have access to this book on JSTOR. Try searching on JSTOR for other items related to this book. GAME-BASED LEARNING: A REVIEW OF THE STATE OF THE ART GAME-BASED LEARNING: A ...
While the world of educational programming and video games is vast, not all offerings are created equal. So how is a parent or teacher to choose? Nadine Levitt, founder of the educational technology ...
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The internet has changed how kids learn about sex, but sex ed in the classroom still sucks. In Sex Ed 2.0, Mashable explores the state of sex ed and imagines a future where digital innovations are ...
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