The Nintendo GameCube release of F-Zero GX, released in 2003, has a secret buried within its diminutive disc: the high-speed racing game's arcade-only equivalent, F-Zero AX. Utilizing an Action Replay ...
GameSpot may get a commission from retail offers. F-Zero GX is one of the bright lights on the GameCube software horizon. The game, which is being developed by Nintendo in collaboration with Sega's ...
F-Zero GX producer, Toshihiro Nagoshi, expresses interest in working with Nintendo again to create a new entry in the series. Despite being a niche title, F-Zero GX is considered one of the best ...
Daniel Kurland is a freelance writer, comedian, and critic, who lives in the cultural mosaic that is Brooklyn, New York. Daniel’s work can be read on ScreenRant, Splitsider, Bloody Disgusting, Den of ...
In 2003, Nintendo and Sega released a futuristic racing game titled F-Zero GX for the Gamecube, co-developed by the two companies in collaboration and CO-produced by Shigeru Miyamoto and Yakuza ...
For those unfamiliar with this classic, F-Zero GX was developed by Amusement Vision and publsihed by Nintendo back in 2003. A Nintendo GameCube exclusive, and the successor to F-Zero X, it’s widely ...
F-Zero GX for the GameCube is perhaps the pinnacle of its franchise; it’s so good that Shigeru Miyamoto has recently gone on record and stated that he didn’t understand why fans wanted a new F-Zero ...
F-Zero GX is the sequel the F-Zero X from the Nintendo 64. F-Zero GX is probably the most fast paced, fun racer on the Gamecube out there. Gameplay, 8. Unlike it's racing counterparts on the Gamecube, ...
F-Zero GX for GameCube was one of a pair of games. It was released concurrently with F-Zero AX, a game designed for the Sega/Namco/Nintendo "Triforce" arcade platform, which connected to the home game ...