The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. A new technique for reducing positional latency called ...
It's been nearly three years since hand tracking first came to the original Oculus Quest VR headset, but the second generation of the feature has so far been limited to the Meta Quest 2 (formerly ...
This is where it’s about to get a bit more technical… buckle up! We’re currently using Unreal Engine 4.27.2 for Myst. Meta has some base code for hand tracking in Unreal—but not enough for a game like ...
The hard-to-find standalone VR headset is getting even more immersive with new games and experiences that support hand tracking. Nobody could have predicted that a year after launch the Oculus Quest ...
Meta Quest 2 developers have experimented with VR hand-tracking for several years. Between solving puzzles in Cubism to fantasy adventures in Eolia, VR headsets can provide some unique experiences by ...
A couple of weeks ago, Qualcomm and Ultraleap announced a multi-year deal that would see Ultraleap's hand-tracking technology integrated into Qualcomm's XR2 extended reality platform. We guessed that ...
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