Use left and right arrow keys to seek audio. Basemark has just announced its new Breaking Limit benchmark, which will test ray traced gaming performance on your iOS, Android, Linux, and Windows device ...
The Thermal Grizzly stand at Computex 2026 has been running what could be the first public demo of the next-generation 3DMark ray-tracing benchmark, VideoCardz reports. It looks beautiful and targets ...
Smartphone ray tracing is here. Well, sort of. We don’t have any actual mobile games with ray tracing support yet; we’re still waiting patiently. But we do have Android phones with hardware ray ...
Use left and right arrow keys to seek audio. When it comes to synthetic gaming benchmarks, 3DMark is where it's at, and the suite now has a more punishing version of its ray tracing test. Say hello to ...
UL Solutions, the creators behind 3DMark, have launched a new 3DMark ray tracing benchmark called Solar Bay that is designed to stress test and benchmark GPUs. This new benchmark is different from ...
UL Solutions has announced a new benchmark for its 3DMark suite, and this one is laser-focused on a specific technology: ray tracing. The new Solar Bay test is rolling out now for Windows and Android, ...
The benchmark specialists at Basemark are putting the final touches on a new GPUScore Breaking Limit tool, which the company says will make its debut as its most demanding ray tracing benchmark for ...
Ray tracing is the new big thing for mobile games. Although it is very early, it will soon be a notable factor when phones are gauged for high-end gaming performance. And virtually all 2023 flagship ...
Hot on the heels of their announcement at Gamescom 2023, today marks the release of AMD's new mid-range GPUs, the rx 7700 xt and the rx 7800 XT. Built on new Navi 32 chiplet-based silicon, these cards ...
An all-new benchmark for graphics cards called 3DMark Speed Way is here. The test measures DirectX 12 Ultimate features like raytracing (DXR), variable rate shading, and mesh shaders performance.
Microsoft has devised a system to massively reduce the amount of VRAM required by ray tracing in games, potentially meaning that we don't need to keep piling more and more memory onto future graphics ...