Sony's short-lived live service pivot has impacted a lot of PlayStation-owned developers, but Bend Studio has arguably been ...
Sony’s live service woes are far from overs apparently, as the company has cancelled two more games, which were in ...
The two US-based Sony subsidiaries working on the now-cancelled games are not shutting down, though it's unclear if anyone ...
Sony hasn’t had the best of luck with live service games — whether first-party or third-party PlayStation exclusives — and it ...
At the Variety Summit at CES 2025, Sony Pictures Ent. CEO Ravi Ahuja shared hot studio strategies, from deal structures to maximizing Sony IP.
Following an eight-year development cycle and a huge budget, the number of concurrent Steam users playing Concord peaked at just 2,388, with the PS5 version unlikely ...
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We may never know how much money Firewalk Studios and Sony ultimately sunk into the project ... admitting that the service space is unforgiving: "However, this has also created competition ...
In a recent interview with Famitsu, SIE CEO Herman Hulst discussed their successes and failures in live service gaming. He credits competition as one of the main driving factors for Sony’s ...